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  <div class="navpath"><a class="el" href="namespace_voodoo_shader.html">VoodooShader</a>::<a class="el" href="class_voodoo_shader_1_1_pass.html">Pass</a>
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<h1>VoodooShader::Pass Class Reference</h1><!-- doxytag: class="VoodooShader::Pass" -->
<p><code>#include &lt;<a class="el" href="_shader_8hpp_source.html">Shader.hpp</a>&gt;</code></p>
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Collaboration diagram for VoodooShader::Pass:</div>
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<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="class_voodoo_shader_1_1_pass-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#af10b8230041c285f96690bb0b032058c">GeometryProgram</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const std::string &amp;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a6623850e21ea6597d5eb5d1debf8367c">Name</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a191bc7b5712ec26190464eec5fb92276">Pass</a> (<a class="el" href="class_voodoo_shader_1_1_core.html">Core</a> *core, CGpass pass)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#ade3dc1b8344d611b7b2699f45c4481dd">PixelProgram</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a06fc219f5a8c00c3eb54a89e3a959a6d">Target</a> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a4640cd674872e332bc271b42b881946b">VertexProgram</a> ()</td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a45804569246520646753df455368e46a">mGeometryProgram</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">std::string&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a95ede72b8fbb8a64d55b1ec185deaffb">mName</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a387e5176644fbe7f9da9c625fcb34eec">mParent</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGpass&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#ac0c1ca3e4934187520bac713ec982b16">mPass</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#af96f256ece5d9cdd39121a3a445801bd">mPixelProgram</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#a3437825cbebcf1cc44dac27dd1787b98">mTarget</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">CGprogram&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_pass.html#aab3a63ba9ec382d01037c1a2146ebac5">mVertexProgram</a></td></tr>
</table>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a191bc7b5712ec26190464eec5fb92276"></a><!-- doxytag: member="VoodooShader::Pass::Pass" ref="a191bc7b5712ec26190464eec5fb92276" args="(Core *core, CGpass pass)" -->
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          <td class="memname">VoodooShader::Pass::Pass </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_core.html">Core</a> *&nbsp;</td>
          <td class="paramname"> <em>core</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">CGpass&nbsp;</td>
          <td class="paramname"> <em>pass</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
        </tr>
      </table>
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<div class="memdoc">

<p><dl class="todo"><dt><b><a class="el" href="todo.html#_todo000005">Todo:</a></b></dt><dd>Fix this nested mess. </dd></dl>
</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="af10b8230041c285f96690bb0b032058c"></a><!-- doxytag: member="VoodooShader::Pass::GeometryProgram" ref="af10b8230041c285f96690bb0b032058c" args="()" -->
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          <td class="memname">CGprogram VoodooShader::Pass::GeometryProgram </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

</div>
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<a class="anchor" id="a6623850e21ea6597d5eb5d1debf8367c"></a><!-- doxytag: member="VoodooShader::Pass::Name" ref="a6623850e21ea6597d5eb5d1debf8367c" args="()" -->
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          <td class="memname">const std::string &amp; VoodooShader::Pass::Name </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="ade3dc1b8344d611b7b2699f45c4481dd"></a><!-- doxytag: member="VoodooShader::Pass::PixelProgram" ref="ade3dc1b8344d611b7b2699f45c4481dd" args="()" -->
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          <td class="memname">CGprogram VoodooShader::Pass::PixelProgram </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a06fc219f5a8c00c3eb54a89e3a959a6d"></a><!-- doxytag: member="VoodooShader::Pass::Target" ref="a06fc219f5a8c00c3eb54a89e3a959a6d" args="()" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> * VoodooShader::Pass::Target </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a4640cd674872e332bc271b42b881946b"></a><!-- doxytag: member="VoodooShader::Pass::VertexProgram" ref="a4640cd674872e332bc271b42b881946b" args="()" -->
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          <td class="memname">CGprogram VoodooShader::Pass::VertexProgram </td>
          <td>(</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="a45804569246520646753df455368e46a"></a><!-- doxytag: member="VoodooShader::Pass::mGeometryProgram" ref="a45804569246520646753df455368e46a" args="" -->
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          <td class="memname">CGprogram <a class="el" href="class_voodoo_shader_1_1_pass.html#a45804569246520646753df455368e46a">VoodooShader::Pass::mGeometryProgram</a><code> [private]</code></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a95ede72b8fbb8a64d55b1ec185deaffb"></a><!-- doxytag: member="VoodooShader::Pass::mName" ref="a95ede72b8fbb8a64d55b1ec185deaffb" args="" -->
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          <td class="memname">std::string <a class="el" href="class_voodoo_shader_1_1_pass.html#a95ede72b8fbb8a64d55b1ec185deaffb">VoodooShader::Pass::mName</a><code> [private]</code></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a387e5176644fbe7f9da9c625fcb34eec"></a><!-- doxytag: member="VoodooShader::Pass::mParent" ref="a387e5176644fbe7f9da9c625fcb34eec" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_technique.html">Technique</a>* <a class="el" href="class_voodoo_shader_1_1_pass.html#a387e5176644fbe7f9da9c625fcb34eec">VoodooShader::Pass::mParent</a><code> [private]</code></td>
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<a class="anchor" id="ac0c1ca3e4934187520bac713ec982b16"></a><!-- doxytag: member="VoodooShader::Pass::mPass" ref="ac0c1ca3e4934187520bac713ec982b16" args="" -->
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          <td class="memname">CGpass <a class="el" href="class_voodoo_shader_1_1_pass.html#ac0c1ca3e4934187520bac713ec982b16">VoodooShader::Pass::mPass</a><code> [private]</code></td>
        </tr>
      </table>
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<a class="anchor" id="af96f256ece5d9cdd39121a3a445801bd"></a><!-- doxytag: member="VoodooShader::Pass::mPixelProgram" ref="af96f256ece5d9cdd39121a3a445801bd" args="" -->
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          <td class="memname">CGprogram <a class="el" href="class_voodoo_shader_1_1_pass.html#af96f256ece5d9cdd39121a3a445801bd">VoodooShader::Pass::mPixelProgram</a><code> [private]</code></td>
        </tr>
      </table>
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</div>
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<a class="anchor" id="a3437825cbebcf1cc44dac27dd1787b98"></a><!-- doxytag: member="VoodooShader::Pass::mTarget" ref="a3437825cbebcf1cc44dac27dd1787b98" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a>* <a class="el" href="class_voodoo_shader_1_1_pass.html#a3437825cbebcf1cc44dac27dd1787b98">VoodooShader::Pass::mTarget</a><code> [private]</code></td>
        </tr>
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<a class="anchor" id="aab3a63ba9ec382d01037c1a2146ebac5"></a><!-- doxytag: member="VoodooShader::Pass::mVertexProgram" ref="aab3a63ba9ec382d01037c1a2146ebac5" args="" -->
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          <td class="memname">CGprogram <a class="el" href="class_voodoo_shader_1_1_pass.html#aab3a63ba9ec382d01037c1a2146ebac5">VoodooShader::Pass::mVertexProgram</a><code> [private]</code></td>
        </tr>
      </table>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>K:/VoodooShader/Framework/<a class="el" href="_shader_8hpp_source.html">Shader.hpp</a></li>
<li>K:/VoodooShader/Framework/<a class="el" href="_shader_8cpp.html">Shader.cpp</a></li>
</ul>
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